I'll look at this tomorrow, feel free to review the currently "open" JIRA trackers regarding the summoner/eidolon -https://pcgenorg.atlassian.net/projects/DATA/issues/DATA-2483?filter=allopenissues vs. the 22 issues that have been fixed the past seven days - https://pcgenorg.atlassian.net/projects/DATA/issues/DATA-2937?filter=resolvedrecently
Just to let you know, I've spent well over 8 man hours redoing the entire Eidolon interaction system, into a much simpler form. However, the impact of my work means I likely created a lot of dependencies bugs, which the about open issues should have caught most.
Also, grabbing the data/pathfinder/roleplaying_game folder from master if you're running 6.06.00 means you're already breaking things, and anything you find is unreliable. If you pulled from production, then you didn't get any of the major effort I've done (22 bug fixes). You'd be pre-fixes then. You would need to grab a development autobuild to get all the good patches and such. pcgen.org/download is the page IIRC.
Cheers,
Andrew
So i downloaded the whole roleplaying_game(data>pathfinder>paizo>roleplaying_game) folder of of github after i saw my previous bug report got handled(animal companions) and fixed and i encountered 2 bugs with the summoner class:
1 evolution points:
no matter what level i make the eidolon/summoner it will not give me more that 3 evolution points, ac bonus and stength/dex bonus and other things seem to work properly(displays eidolon as lvl 4 for a lvl 5 summoner but i assume that is done because it only has 4 HD at that lvl).
2 summon monster spell:
just like the hunter the summoner gets a free spell every couple lvls(natures ally x for hunter and summon monster x for summoner) but unlike with the hunter class summon monster x doesn't automatically get added to the list of spells known. Is this because it isn't limited by spell per day like the hunter?(castable 3 + cha mod times per day)
ps: gotta say you guys work fast, impressive.
Posted by: Andrew <drew0500@yahoo.com>
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