Saturday, June 25, 2016

Re: [pcgen] Skeletal Champion Template

 

Hi,

Hit Dice: Change all of the creature's racial HD to d8s,
then add 2 racial Hit Dice to this total (creatures without
racial HD gain 2). HD from class levels are unchanged.

Verified that the code does this by how it is written out.
  • HITDIE:8|CLASS.TYPE=Monster <-- racial HD set to d8's
  • ADDLEVEL:Undead|2 <-- adds 2 HD
  • RACETYPE:Undead <-- Changes creature to Undead

Changing to Undead has in the code 'BONUS:HP|CURRENTMAX|TL*CHA' so, yeah, that is handled. Con becomes a non-ability, which means under the hood, the con bonus is +0.

If you still think it is still a problem, open a data bug Jira over on http://pcgenorg.atlassian.net and provide a copy of the character pcg file for me to test.

Cheers,
Andrew

On 6/24/2016 1:14 PM, srwight@gmail.com [pcgen] wrote:

Question:


I'm trying to figure out whether the Skeletal Champion template is being applied correctly. I'm thinking HP is a little wonky. (That's fine, of course; I can adjust that after generation.)


Does PCGen retroactively change the HP bonus from Con to Cha? Does it do so for the Skeleton Hit Dice? I'm thinking maybe it doesn't, and I'm happy to try to fix it, but I wanted to check in before I put in the time.


Thanks,


Stephen


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Posted by: Andrew <drew0500@yahoo.com>
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