It'd be a feature request for me to add a "switch" that tells pcgen to treat those natural attacks as a secondary.
On 2/23/2018 7:43 AM, Saxum Caribetum saxum.caribetum@ntlworld.com [pcgen] wrote:
Question re: PGCen 6.07.05, Pathfinder core set....
I'm statting some NPC/Monsters with class levels (so PCGen comes into its own).
They have Bite attacks (Serpentfolk). Bite on its own is a Primary attack (full BAB, full Str bonus).
However, being busy little warriors, they use weapons - and by the rules that demotes all natural attacks to Secondary:
PRD "You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword. When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls. Feats such as Two-Weapon Fighting and Multiattack can reduce these penalties."
PCGen default equips them with "Bite (Natural/Primary)" but doesn't offer a chance to equip Bit as Secondary, nor to have a way to demote the stats of a Natrual attack (bite) when used with Weapon.
Is there a way to solve this short of coding?
I don't want to do a lot of coding for this, but am OK with including the odd line.
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Posted by: Andrew <drew0500@yahoo.com>
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