Whoa, your statement is blatantly false. You can code items to know what a "primary Sin" would be, just as easily as anything else. Ya'll need to speak plainly what you want to accomplish or else you get the straightforward, quick and easy answers. I am not a mind reader!
BONUS tags take PRExxx tags. Plain factual information.
BONUS:COMBAT|AC|1|TYPE=Dodge|PREVAREQ:PrimarySinIsBlah,1
or
PREFACT:1,ABILITIES,PrimarySinisBlah=true
or
PREABILITY:1,CATEGORY=Special Ability,Primary Sin ~ Blah
or
etc.
See, you really need to be clear and concise on what you want to accomplish, else I cannot help you the way you want to be helped. Also, using the main group versus the LST coding mailing list makes a difference in how the answer is given. Main group - quick & dirty. LST File Help Group - A little more detail oriented on how to accomplish the goal. You'll note I gave you the information, but not really context on how it would be used. That's the difference between the two groups.
Cheers,
Andrew
I just ran into the same problem. Since there is no way in PCGen to use a PREXXX tag to determine their primary "sin", I made a Misc GM Award to add these two effects of the runeforged weapon.
On Wed, Sep 5, 2018 at 00:43 Andrew Maitland drew0500@yahoo.com [pcgen] <pcgen@yahoogroups.com> wrote:
BONUS:COMBAT|AC|1|TYPE=Dodge
BONUS:COMBAT|INITIATIVE|2|TYPE=Insight
Added to the weapon, either via an EQMOD or direct. Whatever you want.
Cheers,need t
Andrew
On 9/3/2018 9:00 AM, stefan.kreisberg@gmail.com [pcgen] wrote:
Q: A runeforged weapon, when aligned with the character - grants a +1 dodge bonus to AC and a +2 insight bonus on initiative. How do I add those to, let's say a random weapon?
:-)
I.e. description here:
http://archivesofnethys.com/MagicWeaponsDisplay.aspx?ItemName=Runeforged
(and the type runeforged, is within known sources - but not the add on feature when the weapon aligns with the character).
Rgs Stefan
Posted by: Andrew Maitland <drew0500@yahoo.com>
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