The move action to don or doff it is the main advantage. It is great for classes that need to use Dex skills. The party swashbuckler/rogue in one of my games uses one. He takes it off when using acrobatics/disable device/escape artist/stealth/sleight of hand outside of combat and puts it on if combat starts or is likely.
On Thu, Jul 20, 2017 at 9:56 PM, allen@cohnzone.com [pcgen] <pcgen@yahoogroups.com> wrote:
As best I understand the game rules, it's two items in the armor slot. Take the best of the two AC bonuses and the worst of each of the penalties.
Frankly, it seems like a fairly worthless item. I'm going to try to talk my player out of taking it.Don't worry about it.Thanks!Allen
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Posted by: Darth Borehd <darth.borehd@gmail.com>
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