Best would be to create a TEMPLATE
Grant All Skills as Class Skills <tab> CSKILL:ALL
Then add that to your characters for that game.
From the documentation:
Tag Name: CSKILL:x|x
Variables Used (x): Text (<Skill Name>)
Variables Used (x): Text (Type=<Skill Type>)
Variables Used (x): ALL
Variables Used (x): LIST
Variables Used (x): .CLEAR
Variables Used (x): .CLEAR.Text
What it does:
- Grants the listed skills as class skills.
- When used in a Class LST object it grants the class skills only to the class it is actually in.
- When used in a Domain LST object it grants the class skills only to the classes that grant the domain.
- When used anywhere else it grants the class skills to all classes the character possesses.
Examples:
CSKILL:Listen|Spot
The "Listen" and "Spot" skills are made class skills.
CSKILL:Search|TYPE.Knowledge
The "Search" and "Knowledge" type skills are made class skills.
CSKILL:ALL
All skills are made class skills.
CSKILL:LIST
Skills selected in the associated choice are made class skills. (In Abilities and Feats)
CLASS:Sorcerer.MOD <tab> CSKILL:.CLEAR.Scry <tab> CSKILL:Drive|TYPE.Knowledge|Perform
Modifies the Class Sorcerer, droping the class skill "Scry" and adding "Drive, Perform and all TYPE.Knowledge" skills.
CLASS:Blackguard.MOD <tab> CSKILL:.CLEAR <tab> CSKILL:Concentration|TYPE.Craft|Diplomacy|Heal|Intimidate|Knowledge (Religion)|TYPE.Profession|Climb|Jump|Listen|Spot|Swim|Pilot
Modified Class that removes all class skills in the object previously, then adds in the specific list.
CLASS:Blackguard.MOD <tab> CSKILL:.CLEAR.Handle Animal|.CLEAR.Ride|Heal <tab> CSKILL:Pilot
Modified Class that removes only Handle Animal and Ride from the original class skill list, and then adds Heal and Pilot.
I'm in a campaign where the DM is running it where all skills are Class skills (within reason). So my question is how do I code a tag to reflect this with out having to recode the classes that we want to use.
No comments:
Post a Comment