Stefan,
Summoner/Eidolon should be a cake walk. You have four existing models
for the Eidolon base. Which looks the same. Only thing you would need to
alter is a PRExxx on the form, and a super choice for the "types"
allowed. Looks like a bunch of busywork.
I would imagine this is not a "dire" situation for the existing PFS
players who have Summoners. They normally have a grandfather clause.
Anyways, companion code for this for an experienced person ranks easy.
If it was a newbie, then it might be difficult. Factor into account you
have an existing working model.
What's wrong with the rogue? Not seeing anything overly remarkable which
would give us any issues.
Cheers,
Andrew
On 7/28/2015 12:54 AM, Stefan Radermacher stefan@zaister.de [pcgen] wrote:
> So far, I have implemented the unchained barbarian, which is the in
> pcgen-newsources repository, and started work on the unchained rogue,
> too, but then I noticed some problems with my design regarding the
> synergy between features designed for the original class and their use
> in the unchained version, which I have not yet solved to my satisfaction.
>
> However, I see the need that we do indeed implement the unchained
> summoner relatively quickly, as it is needed for anyone who wants to
> play a summoner in the (newly renamed) Pathfinder Society Roleplaying
> Guild. The original summoner from the Advanced Player's Guide is no
> longer valid in PFS play, only the unchained version is. (For the three
> other classes, a player can select if he wants to use to original or the
> unchained version.) So, in order to support PFS play, we should probably
> make the the unchained summoner available.
>
> I'd volunteer to do this, but I have virtually no experience with the
> impementation of companion code, so I'm not really the best qualified
> person to do that.
>
> Stefan
>
> On 28.07.2015 07:41, Andrew drew0500@yahoo.com [pcgen] wrote:
>>
>> Hi Brian,
>>
>> Pathfinder Unchained has not appeared on my radar yet. Nothing
>> implemented...
>>
>> Stefan aka Zaister made mention of it.
>>
>> Frankly, I think it's better to hold off till we get a few of the large
>> projects finished up. Unchained is a lot of additional work and the
>> projects underway would make implementing it easier. I'm seeing each
>> unchained class as a separate and new class. I'm sure the archetypes
>> need to interact with them as well. It will take a bit of looking and
>> planning to support properly.
>>
>> Big issue with open source projects - The number of volunteers is
>> severely lacking, making any speedy delivery of new books impossible.
>> Everyone who is consistent here, pretty much works at least a regular
>> job and then gives an hour or two a week if we're lucky. What would help
>> move the requested books forward are people just like yourself, lending
>> a helping hand.
>>
>> To answer your question about PFS. PFS is maintained by Mark Means - who
>> adds the books to PFS after making the legal changes. If you're loading
>> PFS, you can only access the legal materials. PFS doesn't add anything
>> to the mix, till after the book is completed. Since we don't have any
>> available volunteers, the book isn't going to move forward anytime soon.
>>
>> Just to give a little insight into the behind the scenes here:
>>
>> I'm working with Tom for some much needed under the hood conversions to
>> make our engine more streamlined.
>>
>> Currently:
>> Updating the Archetypes to use a more "Boolean" approach, separating out
>> the Class Features removed and the Archetypes allowed systems. Currently
>> these two interweave and it's not pretty. That has been my first
>> priority this past two months.
>>
>> Updating the OS export to take advantage of the new system utilizing
>> FACT and inherent freemarker template code. (When Tom is available)
>>
>> Gearing up for the Boolean implementation of the Formula Parser. (That
>> is mainly the above Archetype work)
>>
>> On top of that, I'm working on Inner Sea Magic, and updating the missing
>> stuff in Advanced Class Guide.
>>
>> Not to mention that I spent the weekend prepping the JIRA to move to a
>> new server.
>>
>> Now, if there is a "must have urgently" item from the book, I might make
>> a few minutes to toss something together. But realize the book is a
>> giant rules exceptions and change everything style book. It won't be a
>> quick implementation.
>>
>> Cheers,
>> Andrew
>>
>> On 7/27/2015 6:45 PM, Brian_Moser@hotmail.com [pcgen] wrote:
>>> How are the Pathfinder Unchained classes being implemented? For
>>> example, PFS only allows the Unchained Summoner as a legal Summoner
>>> class now. Is that the default Summoner which is selected when you
>>> load up the PFS sources? How about the Unchained Rogue? Both it
>>> and the "standard" rogue are playable classes in PFS. How do you
>>> select that you want to use the Unchained variety?Â
>>>
>>> Is this already implemented? If not, is there an ETA for when it
>>> will be out?
>>>
>>> Thanks!
>>> Brian
>>>
>>>
>>
>>
>>
>
>
> ------------------------------------
> Posted by: Stefan Radermacher <stefan@zaister.de>
> ------------------------------------
>
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