Tuesday, July 28, 2015

Re: [pcgen] Unchained

 

On 28.07.2015 11:59, Andrew drew0500@yahoo.com [pcgen] wrote:

> Summoner/Eidolon should be a cake walk. You have four existing models
> for the Eidolon base. Which looks the same. Only thing you would need to
> alter is a PRExxx on the form, and a super choice for the "types"
> allowed. Looks like a bunch of busywork.

The eidolon rules have been completely revised for the unchained
summoner, besides the base form of which there are now three (biped,
quadruped, and serpentine), there are now also 12 subtypes, each with
individual abilities, based on the outsider types agathion, angel,
archon, azata, daemon, demon, devil, div, elemental, inevitable,
protean, and psychopomp. The level table has also changed, as have
various evolutions. So I imagine the whole system must be set up new.

> I would imagine this is not a "dire" situation for the existing PFS
> players who have Summoners. They normally have a grandfather clause.

Indeed, if you have a summoner that you played for at least two levels,
you are allowed to keep it as is, and level up in the original class.
All newly created summoners, however, must be the unchained version.

> Anyways, companion code for this for an experienced person ranks easy.
> If it was a newbie, then it might be difficult. Factor into account you
> have an existing working model.

OK, then I will try and take a look at it

> What's wrong with the rogue? Not seeing anything overly remarkable which
> would give us any issues.

The problem was not with the rogue but occured on the barbarian. I think
it was that Extra Rage didn't work as expected and conflicted with
something other. Also adding SERVESAS to the unchained class, so it
qualifies for archetypes (which use PRECLASS) then results in being
unable to take more levels, because I added a !PRECLASS because you
cannot have levels in both versions. Tricky to find a workaround for that.

Stefan

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Posted by: Stefan Radermacher <stefan@zaister.de>
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