To use .MOD on an ability object you need to specify the category of the
ability AND use the KEY of the ability, not just the name, such as:
CATEGORY=Special Ability|Trait ~ Resilient.MOD <tab> ...
Regards
Stefan
On 29.03.2016 11:30, oe.oe@chefmail.de [pcgen] wrote:
>
>
> Hi,
> in my struggle to translate items I ran into some other roadblock here.
>
> I want to translate the title and description of a Pathfinder trait
> called "resilient" from the advanced players guide.
>
> In the file mpc_abilities.lst I added the following line:
>
> "Resilient.MOD OUTPUTNAME:Widerstandsfaehig
> DESC:Das Aufwachsen in einer gewalttaetigen Nachbarschaft oder
> in den unversuehnlichen Waeldern zwang dich oft dazu, dich von Nahrung
> und Wasser aus zweifelhaften Quellen zu ernaehren. Als Resultat hast du
> eine besondere Widerstandsfaehigkeit entwickelt und erhaeltst einen
> Wesenszugbonus von +1 auf deine Zaehigkeitswuerfe.
> SOURCEPAGE:EXP S. 327"
>
> I modded a skill similarly and it works nicely:
>
> "Acrobatics.MOD OUTPUTNAME:Akrobatik"
>
> But for the trait neither the outputname is used nor the description.
>
> Within the same abilities homebrew lst file I have two other completely
> new entries which do show up and work nicely.
> I have the feeling that MODding the trait does not work.
>
> Any hints?
>
> Yes, I can create a full new translated entry with all tags but that
> would basically start duplicating the whole dats set.
>
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Posted by: Stefan Radermacher <stefan@zaister.de>
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